Difference between revisions of "Wyrmling Modding Guide"
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=== Body === | === Body === | ||
+ | The Body is the next item on the list. Follow the same instructions as above, changing the Texture to "None" and the Color to the saved color from your Orb. That's the easy part. Now, you should remove all spines, fins, and armor plates from your dragon - using "Edit Linked Parts", select each and every spine (can be done in several steps), then use "Tools->Unlink" to disassociate them from the Body. You can move them to the side or delete them, but make sure the Body is not selected before you do. Also, you will need to turn on "View->Highlight Transparent", so you can see the normally invisible portion of the tail to remove the extra bits from it as well. | ||
=== Wings === | === Wings === | ||
+ | The Wings are where things start to get tricky. You can apply the Color to the entire linkset at the same time, but do NOT change the Texture to Blank with the entire wing selected - you will end up with very odd-looking wings. The wing texture must be preserved. Again, the wings also contain normally transparent segments for the in-flight position - make sure you change these prims as well. A note - even when simply rezzed in world, your wings will still "open" when you fly - this makes it much easier to recolor and retexture those items. | ||
=== Head === | === Head === | ||
== Optional Steps == | == Optional Steps == | ||
− | These options are not required, and will GREATLY increase the time it takes to modify your dragon - however, it could also greatly reduce lag generated by your dragon. While editing, you may notice that every prim of your dragon has at least one script, and many textures. In your Pern dragon, you will not need many of these. However, use caution when editing the Wings, Head, and Body - | + | These options are not required, and will GREATLY increase the time it takes to modify your dragon - however, it could also greatly reduce lag generated by your dragon. While editing, you may notice that every prim of your dragon has at least one script, and many textures. In your Pern dragon, you will not need many of these. However, use caution when editing the Wings, Head, and Body - particularly the portions that move when flying. Deleting the wrong script can land you with a really odd-looking, non-responsive dragon. An easier way, at least for the Legs, would be to simply set all scripts in each item to Not Running - Edit the item, then do Tools->Set Scripts to Not Running in Selection. Do not do this with the Wings, Body, or Head. |
=RGB codes= | =RGB codes= | ||
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Bronze = | Bronze = | ||
+ | |||
+ | [[Category:Tutorials]] | ||
+ | [[Category: Dragons of Pern]] |
Latest revision as of 08:29, 16 April 2008
The Wyrmling is not nearly as easy to modify as the full-grown Wyrm, due to the lack of notecard import in the Wyrmling HUD. All edits must be made by hand, by rezzing the dragon pieces in-world and using the built-in SL edit tools. This page should serve as a walk-through. If you need additional help, please contact a Brown or Bronze Dragon in-world.
This is a work in progress so please understand not everything is up yet. and i need to put in pictures for examples as well.
Contents |
General Information
The process of modifying your Isle of Wyrms Wyrmling to match the look of Pern Dragons is simple, but time-consuming. Make sure you complete all changes necessary before taking the piece back into inventory, because it will become no-mod when you do. The basic steps are to remove unnescessary pieces and textures, and change colors as required. Step-by-step instructions follow.
Breed Selection
As with the Adult Wyrms, we recommend Storm Dragons, optionally with Astral Bodies. The Storm body will work as well - either way requires removal of about the same number of extra decoration.
Step By Step
Find yourself either a Sandbox, or a spot where you can build, that will support the prims necessary for your modification. If using a sandbox, make sure you have enough time before your item is auto-returned - otherwise, you may end up having to start over.
Color Selection
When you were given your rank, you should be given a Colorization Orb - basically, a sphere set to the color appropriate to your rank. Rez this item in-world, and rez a small cube or something as well - because you cannot "grab" the color from the no-modify Colorization Orbs. With the cube or other prim selected, open the "Texture" panel, hit "Color", and use the eyedropper to grab the color of the Colorization Sphere. Drag that new color to the Saved Colors area at the bottom of the Color Picker window. This will allow you to use it in the upcoming edits. You can now take the Orb back into your inventory.
Legs
Let's start off with the legs, fore and aft - these are the easiest parts to modify. Rez all four legs, or one at a time if you prefer. Edit a leg, and under the "Texture" tab, select "Color". Choose the newly-saved color approprate to your rank, and hit "Select". Then, select "Texture", and hit the "Blank" button, and Select again. Set the Shininess to "Low". If you wish to recolor your talons, use the "Edit Linked Parts" tool to change each talon to whatever color you would like. I recommend Black with High Shininess, but it is left to your digression. Repeat this for each leg.
If you wish to do any optional steps on the leg (as outlined below), do them now - otherwise, take the legs back into your inventory. They are now ready for use.
Body
The Body is the next item on the list. Follow the same instructions as above, changing the Texture to "None" and the Color to the saved color from your Orb. That's the easy part. Now, you should remove all spines, fins, and armor plates from your dragon - using "Edit Linked Parts", select each and every spine (can be done in several steps), then use "Tools->Unlink" to disassociate them from the Body. You can move them to the side or delete them, but make sure the Body is not selected before you do. Also, you will need to turn on "View->Highlight Transparent", so you can see the normally invisible portion of the tail to remove the extra bits from it as well.
Wings
The Wings are where things start to get tricky. You can apply the Color to the entire linkset at the same time, but do NOT change the Texture to Blank with the entire wing selected - you will end up with very odd-looking wings. The wing texture must be preserved. Again, the wings also contain normally transparent segments for the in-flight position - make sure you change these prims as well. A note - even when simply rezzed in world, your wings will still "open" when you fly - this makes it much easier to recolor and retexture those items.
Head
Optional Steps
These options are not required, and will GREATLY increase the time it takes to modify your dragon - however, it could also greatly reduce lag generated by your dragon. While editing, you may notice that every prim of your dragon has at least one script, and many textures. In your Pern dragon, you will not need many of these. However, use caution when editing the Wings, Head, and Body - particularly the portions that move when flying. Deleting the wrong script can land you with a really odd-looking, non-responsive dragon. An easier way, at least for the Legs, would be to simply set all scripts in each item to Not Running - Edit the item, then do Tools->Set Scripts to Not Running in Selection. Do not do this with the Wings, Body, or Head.
RGB codes
Green =
Blue =
Brown = R75,G67,B49
Bronze =