Difference between revisions of "Wyrm Hatching Attachment Guide"

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==Introduction==
 
==Introduction==
  
This guide aims to provide an overview of what attachment possibilities there are on Wyrm Hatchlings with a view to helping developers of accessories and clothing for dragons. This guide only covers Wyrm Hatchlings only.  Wyvern Hatchlings, Wyrmlings, Dragons and Wyverns use different attachment points and different animation overrides .
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This guide aims to provide an overview of the attachment possibilities that there are on Wyrm Hatchlings with a view to helping developers of accessories and clothing for dragons.<br />
 +
 
 +
This guide only covers Wyrm Hatchlings only.  Wyvern Hatchlings, Wyrmlings, Dragons and Wyverns use different attachment points and animation overrides.  These are discussed in other guides.
  
 
==Avatar Attachment Points==
 
==Avatar Attachment Points==
  
The following tables show the currently available attachment points on an avatar and what they are utilised by on a Wyrm Hatchling avatar.
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The following tables define the attachment points on an avatar, and how they are utilised by a Wyrm Hatchling avatar and how the free points are mapped to the parts of a wyrm hatchling avatar.
  
 
===Head===
 
===Head===
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All of the spare attachment points move with the hatchlings head and thus can be used for an attachment that also has to move with the head (such as a hat or glasses).
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All of the spare attachment points are mapped to the hatchlings head.
  
 
===Torso===
 
===Torso===
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The 'Back' and 'Pelvis' move with the body of the hatchling and thus can be used with an attachment that moves with the body (such as a belt, dress, or other clothing).<br />
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The attachment points are mapped as follows:
 
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* the 'Back' and 'Pelvis' are mapped to the body of the hatchling.
The 'Left Hip' and 'Right Hip' appear to move with the legs of the hatching and can be used for leg or feet mounted attachments.
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* the 'Left Hip' appears to be mapped to the left leg of the hatching.
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* the 'Right Hip' appears to be mapped to the right leg of the hatching.
  
 
===Limbs===
 
===Limbs===

Revision as of 11:44, 1 May 2007

Contents

Introduction

This guide aims to provide an overview of the attachment possibilities that there are on Wyrm Hatchlings with a view to helping developers of accessories and clothing for dragons.

This guide only covers Wyrm Hatchlings only. Wyvern Hatchlings, Wyrmlings, Dragons and Wyverns use different attachment points and animation overrides. These are discussed in other guides.

Avatar Attachment Points

The following tables define the attachment points on an avatar, and how they are utilised by a Wyrm Hatchling avatar and how the free points are mapped to the parts of a wyrm hatchling avatar.

Head

There are eight attachment points used on the head.

Attachment Point Used by Attachment Point Used by
skull Head left ear
nose right ear
mouth left eye
chin right eye

All of the spare attachment points are mapped to the hatchlings head.

Torso

There are ten attachment points on the torso of which four are used.

Attachment Point Used by Attachment Point Used by
left shoulder Left Wing left pectoral
right shoulder Right Wing right pectoral
chest Body back
stomach Tail pelvis
left hip right hip

The attachment points are mapped as follows:

  • the 'Back' and 'Pelvis' are mapped to the body of the hatchling.
  • the 'Left Hip' appears to be mapped to the left leg of the hatching.
  • the 'Right Hip' appears to be mapped to the right leg of the hatching.

Limbs

There are twelve attachment points on the limbs of which six are currently used.

Attachment Point Used by Attachment Point Used by
left upper arm Left Arm right upper arm Right Arm
left lower arm right lower arm
left hand right hand
left upper leg Left Hind Leg right upper leg Right Hind Leg
left lower leg Invisiprim Left Leg right lower leg Invisiprim Right Leg
left foot right foot

The attachment points are mapped as follows:

  • the 'left lower arm' moves with the left arm/hand
  • the 'right lower arm' moves with the right arm/hand
  • the 'left hand' moves with the right wing
  • the 'right hand' moves with the left wing
  • the 'left foot' moves with the left leg/foot
  • the 'right foot' moves with the right leg/foot