Pattern Egg Template
The Pattern Egg notecard is just a list of commands that the HUD uses to color, texture and alter the shine and light of the Dragon parts in the same manner as the buttons do, but all in one go.
The Note Card
All of the prims of the Dragon are named and each name has an entry here. You do not need to have an entry for every named part and new parts as they are added and named can be added here. The pattern list can be as short as just the scales, or include all of the named parts.
The Universal Pattern changing script within the appropriate parts of the Dragon use the name of the prim to filter commands by the names in the list here.
You can copy a UUID for a texture to your notecard if, and only if, the texture is modify/copy/transfer. You right click the texture in your inventory and "Copy Asset UUID". When you have the pattern notecard open, place the cursor where you need the UUID and hit "Ctrl-V". This will paste the UUID into place.
There are a few rules that must be followed here. however. First and foremost is you must either own, or have permission to use, texture UUIDs in the Egg Pattern Notecard.
The second is the simple courtesy of retaining the names of any previous authors or editors of the pattern notecard if you did not create it in the first place.
Please note that the text on a line following the "//" are comments and must be removed before using this card (see embedded notecard (c) Daryth Kennedy - Rust)
Format inside the Card
[ Pattern Name ] Zebra // Place Pattern Name Here [ Author ] Daryth // Your Name Here + any previous Authors [ Pattern Textture ] 48587526-836d-4a97-6007-210ff75a0bf0 // This is the UUID of the texture for the egg on the HUD [ Pattern Values ] scale text- 9fb7a4c8-7cae-2554-618c-45696d13e273 // This is the UUID of the texture used for the scales scale tint- <1,1,1> // This is the color value for the scales in <R, G, B> and uses values from 0.0 to 1.0 scale shine 1 // This is the scale shine from 0 to 3 for no shine to max shine scale light 0 // This is the scale light from 0 (none) to 1 (full) wings tint- <0.2,0.2,0.2> wings shine 1 wings light 0 belly text- a211b2c2-a4c6-c231-f5a3-33b742290704 // Note: You *must* own or have full rights to UUID you are using belly tint- <1, 1, 1> belly shine 1 belly light 0 belly alpha 0.0 // This is the belly scale alpha and is 0.0 for fully transparent to 1.0 for non transparent. This does not apply to all parts claws text- dadf725c-69f7-3b10-4647-1d05b2be159a claws tint- <1,1,1> claws shine 1 claws light 1 eyes- text- ca413474-7a8a-3857-dccf-b452f4417e87 // Notice that each named part exists in this list, but not all are listed here eyes- tint- <1,1,1> // and not all need be listed. If the prims have a name, then that entry can be placed here. Every function in the HUD eyes- shine 0 // also has a corresponding entry here eyes- light 0 horns text- 5748decc-f629-461c-9a36-a35a221fe21f horns tint- <0.5,0.5,0.5> horns shine 0 horns light 1 spine text- b5c0d1ab-dde9-f953-8d19-d19aa59ab074 spine tint- <0.3,0.3,0.3> spine shine 1 spine light 0