Flying Location Guide

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This is a guide to pleasure flying in the isle of Wyrms and it's neighbours. There are many sights to be seem from the air and granting a guest a trip on your back can be a fun expereince for both.

Contents

Flying the Isle of Wyrms

The Isle of Wyrms was designed with dragons in mind, flying is the best method to travel the great distances involved.

Cathedral

The Cathedral building looks as magnificent from the outside as it does from the inside. Pause by a second by the great chains that hold cathedral up - they seem much bigger closer up. However the height of the mountains and the cathedral itself can make flying difficult unless you have a flight assist device.

It is not recommended to go under the cathedral building, not so much because of the risk of falling masonry or the lava, but because when coming back up it is difficult to do without bumping your head. Also, the holo-rezzer in Cathedral itself can make for some bumpy flying.

Fun things to do for experienced flyers:

  • Flying thought the Cathedral doors and give your passenger a tour of the inside too!

Hatchie Haven

Hatchie Haven is different from the other sims in this list, as it is owned by Aridia Aradian instead of Daryth Kennedy. However, on a flying tour of the isles you are very likely to enter this sim.

Hatchie Haven has a mix of terrains; with lakes, mountains, valleys and rolling hills. There are a number of structures which look magnificent from the air, one of the best being the Temple of Peng Ra.

Fun things to do for experienced flyers:

  • fly the canyon from Limbo/Tir na Nog and try to get under the bridge without getting your claws too wet

Lethe

Lethe is one of the residential sims, and as such when flying here you should respect privacy - a flight ceiling of 300m is recommended and flying across the private parcels is not recommended (keep to the waterways please). Beware: there also may be ban lines here!

That said, flying between the canyon and skimming the waters surface is a pleasurable experience.

Fun things to do for experienced flyers:

  • Fly into the void under the waterfall

Limbo

Limbo is probably the place where in most cases you will start your flight. The sandbox is one of the only build enabled area in the Isles (and the Hatching Area for those not in the Isle of Wyrms Citizens group).

Limbo is good for circling to gain height, on the way up you can gain a good view of the dragon lake and the marketplace. Because this is one of the busier sims, you can experience lag here, so sometimes it is better to use Limbo as the launch point and fly into the nearby sims instead.

Fun things to do for experienced flyers:

  • Fly under the bridge to Cathedral
  • Fly between the legs of the raised walkway surrounding Limbo
  • Fly through the Stargate ring

Lyre

Lyre is the second of the residential sims, and all things said for Lethe also hold true here. This is home to the Temple of Bast. You can stop in there. The main Temple is Dragon Sized. Most other things ares anthro/human sized. Other than that, view some of the nice builds, there isn't much to do here anyway, so fly on.

Tir Infernis

Tir Infernis is also a Open Spaces sim. This one is much more rocky and mountainous and is heavily forested. This fact alone makes this more of a group activities sim then a flying sim. However, terrain following and diving at the cliffs can be fun - as can lucking under the cliff face ready to raise in front of cliff top walkers.

Fun things to do for experienced flyers:

  • Fly under the rope bridges

Tir na Lir

Tir na Lir is an Open Spaces sim and thus has much lower capabilities, but don't let that discourage you.

This sim is generally very level and has a number of scenic features suitable for aerial viewing, such has the Guildhall. The fact it has no major peaks also means it is probably one of the better sims to practice aerobatics.

Tir na Nog

Tir na Nog has a wonderful circular maze structure which looks good from the air, but is also very good for canyon flying practice. The sim is also mostly at the similar elevation (albeit higher than Tir na Lir) so this is also another aerobatics practice location.

Tir na Nog is also sometimes the location for meetings, if you see a gathering of green dots, avoid it since the lag will be high and flying bumpy.

Tir Niva

Tir Niva is the location for some of the highest mountains in the Isles. However the height of the mountains can make flying difficult unless you have a flight assist device. You also need to watch out for floating sky islands and buildings.

Flying this sim is not without merits. There is a wonderful huge sleeping dragon perched on top of one of the mountains and currently some valleys to fly down.

It is recommended not to exit Tir Niva into Lethe, one reason being that these are residential properties which might not wish to be overflown, the other being that ban-lines occasionally pop-up here! Ouch!

Tir Zephyrus

Tir Zephyrus has the training facility building as well as a number of other structures, and these provide some good views from the air. However, they are not any canyons here or bridges to fly under, so fly on.

Occasionally Tir Zephyrus is the location for meetings, if you see a gathering of green dots, avoid it since the lag will be high and flying bumpy.

Eragon and the Golden Wood

These sims are a separate, but closely affiliated entity to the Isle of Wyrms. Eragon and Tuckborough are owned by Ryu Darragh and Kath McGill. The Golden Wood sims (Eldamar, Imladris, Beleriand and Rhovannion) are a set of sim owned by Jesmaine Tzara.

Generally all of these sims are essentially based around walking and not flying. To get between locations it is expected that you should use the "meeps" instead of flying. These are partially residential sims, and as such when flying here you should respect privacy and flying across the private parcels is not permitted. That said there are opportunities for flying.

Eragon

When flying in Eragon it is best to keep to the public areas and to keep altitude low (below 100m or so). Many of the areas are residential and often the top floors of the non-residential buildings (such as the top of the Kookaburra pub) are private. When in doubt - don't fly near the building.

Eragon is a fairly level sim and there isn't the opportunity to do canyon diving here - that said, the aerial views of the cave complex are worth a flight.

Elven Lands

The Elf Circle sims are a great number (30+) of linked sims with various landscapes, there are heavily forested valleys, flat plains, oceans, towers and underwater worlds.

Many of the residents are in role-play, but dragons are welcomed as visitors and often you can find a willing passenger if you wish to practise flying. The sims have a number of rules, the most important one is that there is a flight ceiling of 200m. The other is that they prefer not to have technology in the sims.

The Elven sims don't in general have any ban lines (some of the sims are group only entry however) and therefore make ideal flying locations. Some of the sims can get a bit busy (laggy), thus if you see a gathering of green dot's on your mini-map it is perhaps best to avoid that location.

Since there are too many sims to individual cover here, the following is a list of places especially worth flying through (please add other locations you find):

  • dive through the Forests of ElvenValley
  • weave between the towers of ElvenVale

Linden Mainland

Linden Mainland sims can be dangerous places to fly, often there are ban lines, entry barriers or even automated land security bots (Ouchies!). There may also be obstructions in the air, visible or otherwise.

There are however, good mainland sims where the population of the sim work together to create a cohesive look and pleasurable experience for visitors.

This is a list of a few mainland sims worth a visit (please only add to this list if the sim has no ban-lines):

  • Darkwood - view the Cathedral from the air