Tour (Isle of Wyrms)
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The Tour
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The Gate flexes and pulses with nearly boundless energy, shimmering and warping until it shuts off with an abrupt inverted hum and falls silent. Staring to the North through the empty frame of the Gate we can see a cavernous chamber vaulted open by towering columns. A pretzelled oborous adorns the far wall and torches burn in great oil bowls demarcating the entrance to this vast chamber. But our view to the north, west and east flows over a shimmering lake that ripples and surges with the disturbed energies of the Gate. So we turn south for the moment, tipping our hat to the Speaker of Helpful Lore as we leave.
Making the Mainland
The Gate platform connects to some stairs on the mainland by means of a short jetty. Up the steps our paths branch to the east, west and continue south into the Sandbox. Beyond the boundaries of the sandbox lies another of the dragon realms that we are not yet ready to visit so we turn east along the sandy coloured stone passing between the stoic snail sentinels as we go.
Reaching the end of the path we are presented with a choice: A short hike up a hill to a toadstool village whose town square boasts communal Elven drumming, lanterns and the lure of the theatre or a right angled turn to the north up a cobbled path. The cobblestones seem inviting and we turn that way.
Pathways Through Paradise
The path meanders lazily uphill and we drift past three great stone heads that peer reservedly into the centre of the island. If we were to turn east by these heads, off the beaten path, we might find other monuments to the inexplicable. But our path leads on northwards between two strangely adorned pillars. The idle and yet observant may find cause to pause and look up and around but we continue on into a mossy mushroom cave.
There is but one exit to the south of this little cave, which leads to an area of sparkling beauty: a space behind the waterfall. The treasures and delights of the waterfall are many, from the sound of its bubbling rush to the cooling hiss and splash of spray and the exhilaration of plunging through the torrent, dashing along the stepping-stones of its pool. A quick skip forward and we are back at the giant heads overlooking the Gate.
Caves Where Dragons Tread
From here it is trivial to walk north a few paces and turn to the west, down some steps, across a hard dark rock floor our footsteps booming and echoing off the gallery walls. Depicted here are the Dragon Guardians and Isle Liaisons along with the Dragon clan coats-of-arms and insignias, along with our pretzelled oborous, which we recognise from out first entry to the Isles.
From our closer vantage point we can see the oborous presides over a small cave festooned with gold, silver and jewels. These are no treasures for plundering though but rather the hoard of a great and powerful dragon. Take not the riches but gaze upon the beauty of the dragon eggs left to hatch therein. For these dragon eggs are magical and mystical: the breeds of dragon yet to come into the light of the Isles.
Marking the Marketplace
If we head west from our current location we come to the Marketplace. A vast sprawl and yet a tight collection of vendors, the marketplace sells many dragon-themed and human-safe trinkets, devices and collectables. We could wander from the northern to the southern end of the market for hours combing the stalls for wondrous items, turning east when we reach the southern end of the strip and we would reach the beginning of our journey and end our tour of the Isle of Wyrms.
But there is one more place we have not yet been and it is perhaps the most amazing and delightful of all the places on the Isles: the Cathedral. Rising majestically out of the very ground around and above the oborous it dominates the northern head of the island with its sheer presence and ambiance. So tall is the cathedral that we must fly in order to reach it.
Dragons in the Cathedral
Skimming down onto the great tongue landing strip we alight between the stone teeth of the balcony and contemplate the massive doors. Built for dragons they dwarf most other races and add to the power and grandeur ebbing through this place. Sauntering inside we will likely see dragons young and old of many different species and sizes. Some of these dragons are here to help and make world-travelling visitors feel welcome about the Isles. They are the Guardians and the Guides.
There is truly something magical about the energy of the Great Hall though: the glow of the dragon eggs, the pictures dancing across the walls, the sound of people thumbing through the pages of a great tome of knowledge that sits in its centre. The dragon eggs here are imbued with the magic and power of the dragons themselves and should we get too close, well, we may turn into a beautiful dragon ourselves.
The Isles are a beautiful place full of magic and mystery, which no simple tour in words and pictures can hope to convey. Come see the power and energy, the creativity and desire of the dragons. Join us on Limbo and truly experience it.
Useful Links
Many of the places described in the tour have helpful or interesting pages on this wiki. Perhaps you'd like to find out more:
- The Limbo Sim Page
- The Lethe Sim Page
- Isle of Wyrms Sandbox
- Valley of Wyrms Sandbox
- The Hatching Caves
- The Marketplace
- The Cathedral
In addition to these resources, there exists plenty of information about becoming a dragon, purchasing a dragon avatar and enjoying the many other creative works of Daryth Kennedy:
- Purchasing a Dragon Avatar
- Purchasing a Dragon Familiar
- From Human to Dragon and Back Again
- Limited Edition FAQ
- Beginner Help Category
All are welcome on the Dragon Isles.