Dragon Isles (polish)

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This article has been flagged for content revision.
Information contained in this article has either been depreciated due to administrative policy changes or is out-of-date following sim expansion and building works.

It will be revised in due course and this tag removed.


Terminy Dragon Isles (Wyspy Smocze) lub po prostu Isles (Wyspy) uzywane w kontekscie smokow autorstwa Daryth Kennedy odnosza sie do miejsc zwiazanych z nimi zarowno w sensie znaczeniowym (np. Isle of Wyrms, Valley of Wyrms) jak i w sensie ogolnie rozumianym w Second Life, odnoszacym sie do nazw wysp (np. Limbo, Lethe).

Kazdy z symulatorow skladajacych sie na ,,Wyspy" ma wiele interesujacych miejsc do zwiedzenia.

Contents

Isle of Wyrms (Limbo)

A breathtaking, immersive environment full of old stone and semi-forgotten architecture bordered with snaking pathways, turbulent waterfalls and ancient trees the Isle showcases Daryth's imagination and talent. It is truly a place where dragons can roam and feel at home. Some of the major points of interest here are:

One of the most fun things to do on the Isle of Wyrms is to simply explore and discover the many semi-hidden areas and enjoy the ambience of large dragons flying overhead and little ones scurrying on the ground below.

Valley of Wyrms (Lethe)

A largely residential sim, Lethe plays host for the appartments, castles and houses. If you wander around the sim you will see dazzling gemstones glittering under the light and great stone heads spewing forth waterfalls from the depths of the Border Mountain ranges. While many of the places and parcels are private residences there are still some interesting things to see.

Song of Wyrms (Lyre)

Also a residential sim. Here can be found the ships of pirate hatchlings, majestic castles and palaces.

The Cathedral (Cathedral)

Featuring a towering structure frequented by those who which to become a dragon, this is the place to go for your dragon avatar purchasing needs:

Wyspy otwarte

Tir na Lir, Tir Infernis, Tir Niva and Tir na Nog are the Open Space sims. These provide a connection to the Elven lands to the east, as well as providing a residential and work area for some of the Isle of Wyrms' Guardians and Elders, the keepers of our lands.

Dragon Fire (Tir Infernis)

A land of sweeping hills and deep valleys. The perfect place to test your flying skills.

Sea Dragon (Tir na Lir)

Tir na Lir sweeps down from the high volcano into the sea. A bridge across the river joins a islet where a quiet and scenic enclave is located. This is the home to the Isle of Wyrms Guildhall. Giant mushrooms have been known to grow here.

Tir na Lir provides a connection to the Elven lands to the east.

Eternal Child (Tir na Nog)

A maze of rings surrounds a quiet residence.

Dragonfrost (Tir Niva)

Not much is known of this land, majestic snowcapped mountains sweep into the sky and an ancient temples lies on the coast. The faint sound of a sheep bleating and chalk on a board can also be heard.

Mapa wysp

Tir NivaSimMap.png
Tir na NogSimMap.png CathedralSimMap.png Tir InfernisSimMap.png
LimboSimMap.png Tir na LirSimMap.png
LetheSimMap.png LyreSimMap.png